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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4636 / frame_27 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  102 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2779 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -855 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 265)
  9.    {
  10.       if(eval("\x01") == 180)
  11.       {
  12.          set("\x01",eval("\x01") + 233);
  13.          break;
  14.       }
  15.       if(eval("\x01") == 998)
  16.       {
  17.          set("\x01",eval("\x01") - 831);
  18.          continue;
  19.          continue;
  20.       }
  21.       if(eval("\x01") != 718)
  22.       {
  23.          if(eval("\x01") != 167)
  24.          {
  25.             if(eval("\x01") != 413)
  26.             {
  27.                if(eval("\x01") != 176)
  28.                {
  29.                   if(eval("\x01") != 7)
  30.                   {
  31.                      if(eval("\x01") != 184)
  32.                      {
  33.                         if(eval("\x01") != 146)
  34.                         {
  35.                            if(eval("\x01") != 690)
  36.                            {
  37.                               if(eval("\x01") == 945)
  38.                               {
  39.                                  set("\x01",eval("\x01") - 282);
  40.                                  _parent.Animate("idle");
  41.                                  break;
  42.                               }
  43.                               if(eval("\x01") == 663)
  44.                               {
  45.                                  set("\x01",eval("\x01") - 663);
  46.                                  break;
  47.                               }
  48.                            }
  49.                            set("\x01",eval("\x01") + 255);
  50.                            if(function ┬º\x01\x02┬º()
  51.                            {
  52.                               return 2779 % 511 * 5;
  53.                            })
  54.                            {
  55.                               set("\x01",eval("\x01") + 0);
  56.                            }
  57.                         }
  58.                         set("\x01",eval("\x01") + 572);
  59.                         ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  60.                         {
  61.                            return 2779 % 511 * 5;
  62.                         }));
  63.                         continue;
  64.                      }
  65.                      set("\x01",eval("\x01") - 8);
  66.                      var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  67.                      {
  68.                         return 2779 % 511 * 5;
  69.                      };
  70.                      continue;
  71.                   }
  72.                   set("\x01",eval("\x01") + 173);
  73.                   if(function ┬º\x01\x02┬º()
  74.                   {
  75.                      return 2779 % 511 * 5;
  76.                   })
  77.                   {
  78.                      set("\x01",eval("\x01") + 233);
  79.                   }
  80.                   continue;
  81.                }
  82.                set("\x01",eval("\x01") - 30);
  83.                ┬º┬ºpush("\x0f");
  84.                continue;
  85.             }
  86.             set("\x01",eval("\x01") - 246);
  87.             continue;
  88.          }
  89.          set("\x01",eval("\x01") + 17);
  90.          ┬º┬ºpush("\x0f");
  91.          ┬º┬ºpush(1);
  92.       }
  93.       set("\x01",eval("\x01") - 28);
  94.       ┬º┬ºpush(!function ┬º\x01\x02┬º()
  95.       {
  96.          return 2779 % 511 * 5;
  97.       });
  98.    }
  99.    set("\x01",eval("\x01") - 258);
  100.    ┬º┬ºpush(true);
  101. }
  102.